This course exposes students to the essential research methods in humanities and science including quantitative and qualitative research methods and statistics.
In all fields we tend to talk of "Interaction" as if it were one single concept or technological option. However, there are many configurations of human-computer interaction technology that lead to very different relationships between the users and the "system". This implicit uniformisation leads, on the one hand, to confusion of terms used in interaction design, interface design, evaluation, etc. On the other hand, it ignores the huge differences in potential that these different configurations provide.
In this course we will first introduce this problem and start looking at some differences between technology configurations. We will start to move from a purely technological view to a communicational view to try to understand the specificities of the different configurations as interactive "media".
The course will then analyse properties and evaluation criteria in desktop and web-based interaction.
A second block will introduce the specificities of Tangible Interaction.
A third block will explore Virtual Reality and the notion of Presence. This will lead on to the global field of AMVR (augmented, mixed and virtual reality) and will analyse their common specificities.
Finally the course will close with an comparative analysis of all the exposed interactive media to understand where they stand with respect to each other.
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